Monday, April 27, 2009

Marvel VS Capcom 2 Confirmed!!!



Yeah holy shit, but I'm pretty sure you saw this coming if you were following Capcom this past year. Capcom aquired the license for marvel and MvC2 was on the ESRB rating. These were pretty damn big hints that it was coming back. I'm sure the whole Street Fighter scene helped fuel the hunger for this as well and we can't forget about Tatsunoko Vs Capcom either. I'm pretty sure Capcom is gonna use the engine from that game and make another MvC game.

So anyhow... it is confirmed that Marvel Vs Capcom 2 is coming back. Kotaku has some details on it. Too lazy to click on the hyerlink? Here's the details Fat Bastard Style!

  • Downloadable game on PSN & XBL
  • Currently priced at $15 or 1200 M$ points
  • New visual filter, but not the complete SSF2THD:Remix treatment
  • Online matching modes
  • Widescreen Support
That's all the details out for now. Apparently there will be a demo out by the end of April for PSN. No word yet on XBL, but it will probably be the same.

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Saturday, April 25, 2009

Fat Bastard Preview: Batman Arkham Asylum

I'm Batman! This is a small hands on preview of the demo I got to play. No bullets this time cause there wasn't enough things to list to look right.

I was at the local Walmart looking for some things for my game streaming/recording rig. Then I saw this! The demo consisted of only two challange rooms. One easy and one hard. It was unfortunate that there wasn't any real gameplay. It basically just puts you in a room with a bunch of guys and you have to beat them senselessly. Not that it's a bad thing, but you don't get to play with all the crazy gadgets Batman has that was hyped up from other previews. I was really hoping to fly around and then snap people's necks or make a wall explode from explosive foam.

The basic combat from the demo consists of using three buttons. They were punch, cape stun, counter, and block. Fighting was pretty easy, but fun. At least to me. After you beat down one guy and press the punch button again, you automatically zip to the nearest enemy and proceed with more beatings. When the enemy gets this weird spider sense tingling motion, you press the counter button and then... you counter! Cape stun just seems kinda silly, but it helps. You just hit them with it and then it opens them up to be hit.

Unfortunatly, that's all there was to the demo. It was just the same room, but with different difficulty settings. I just wished they brought more to the table to really tease the game.

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Thursday, April 23, 2009

The jokes on Xbox

PS3 FINALLY GETS EXCLUSIVE DLC!



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Wednesday, April 22, 2009

Left 4 Dead DLC - First Impressions


The 6Cents Crew got to try their hands at the new Survival Mode for the recently released Left 4 Dead DLC. Here are our reactions:

Maverick: (sigh). Personally, I was expecting some more maps or added difficulty/content to the campaign portion of the game when the DLC was announced, but instead I get this. With all the games out there today that have a "Horde" mode attached to it, I believed that Valve wouldn't go down the same path. Unfortunately, last night proved that wrong. With an insanely difficult level ramp and no guidance to the play through of the game, we were pretty much running around with our heads cut off. After replaying one of the stages a good 10-12 times, we decided to call it quits for now. I know what your saying, "It's becuz yooz guuys are hella NOOBZ!" That may be the case, but that doesn't stop the fact that the mode shows you no mercy whatsoever. But, maybe that's the point. Maybe Valve wants to push you to the limits, make you think as a team better, come up with solid strategies. Or maybe they just want to rape you in the ass rapidly with no lubrication. In any case, this is not the end of Survival Mode for me. I look forward to beating 4 minutes. In the meantime, I'll just keep thinking about a day when I can live out my fantasy of killing zombies in a huge mall.

Dead-Weight: Meh. It's okay. I liked the new lighthouse level. It was a cool addition, but I am not the horde mode type. I like playing the original game better. I too was hoping for some new levels to play in regular mode, but alas it was not to be. I still really love this game and if they don't abandon it I think they can still come out with new levels. The horde mode is a little bit too hard. Maybe replacing the tanks with witches would make it more fun for me. I dunno. I agree with Mav about the mall level though.

Smoof: I was pretty darn excited about it and you know what... it was fun for about 5 minutes. This seems like a faster paced nazi-zombie mode from COD 5, but requiring more strategy. You just receive wave of zombies and the special zombies. Those seems to be the biggest issue in trying to survive. I think I'd rather deal with 3 tanks then 3 smokers. They seemed to be the biggest issue in trapping everyone. Other then that... my real thoughts on anything with horde modes are pretty meh if there isn't anything rewarding. This maybe a horrible example, but with Dynasty Warriors... I love it because there is a sense of purpse, items you can get, and can level up things. I would enjoy Survival mode if there was things you can aquire as rewards or a equipment load out screen, but this would probably change the complexity of the game completly and wouldn't feel so L4D anymore.

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Saturday, April 18, 2009

I WANTED a better game, but...

...all I got was this boring piece of trash. YAWN. I had high hopes for this one seeing how I loved the comic and the movie was pretty good. It seemed like they put some good thought into the story line of the game but shitty graphics, cut-scenes and gameplay ruined it. They would have done better making this into a low budget straight to DVD sequel. They probably would have made more money.

Was there anything good about the game, you ask? What about bending bullets? Yeah, cool for the first couple of times then it gets old. The cover system was inventive but sometimes clunky. I didn't understand why I had to run and hide behind cover because some deuchebag had a riot shield to hide behind. If I was such a super assassin I should have been able to zip up behind him and shove that shield straight up his ass. Why in God's name do I have to shoot baddies from a rooftop while some bitch hides and waits for me to do all the work. She's an assassin too. What? Is her gun in the shop? The coolest thing about the game is supposed to be the suit the Wesley's dad wore and bequeathed to him, but I never saw it. I couldn't stomach playing the game long enough to get it.
I am interested in how the story ends...well the middle part too since I didn't get much past the beginning, but I don't want to suffer through just to find out. If anyone wants to post a spoiler about it be my guest. Anyway, I give this one a D- and just stay away from it unless you have a tattoo of Wesley on your ass.


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Tuesday, April 14, 2009

Patapon 2 Going UMD-less?


Reports have been coming in that Sony is about to try something new. It has been confirmed that they are going to sell Patapon 2, without the UMD.

The process is like this: You go to the store, you buy the game, you crack it open and there sits a voucher to go onto the PlayStation Store and download the game. Is this a problem? Depends. Some customers may go to the store expecting a physical copy, but instead get a sheet of paper. With that example alone you are bound to get a slew of people coming back to the store asking "What happened to the game? There's no game in here!" Also, what about people that don't have high-speed internet (yes, there are still people out there that don't have broadband)? It seems that they are singled out with this move.

You might be asking, "Maverick, is there any good coming out of this?" Sure there is. One, a lot of people have been saying that this could confirm the rumored UMD-less PSP2. Plus, going digital could benefit the company in the long run. Think about it. You can sell a game that does not need to be physically manufactured. I believe that what Sony is doing should be the way of the future. I've always been a big fan of digital distribution of full games (Steam is a great example of this). But, Sony should understand that there will be, without a doubt, complications with this process and should be ready to address any issues. Don't leave the people that support you in the dark.

Do you think this is the right thing to do, or too early for its time?

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Sunday, April 12, 2009

6Cents Video Game Podcast - Episode 10 - March Madness


Click Here for RSS Feed or to add to iTunes!!!

Information is pretty dated in this one (March 14 dated), but is still awesome. In this podcast we talk about Wii Fit beating out Halo 3, gaming length, and video game violence. Also, Smoof has a british accent.

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